美服《英雄联盟》新板块“比赛历史”全放开 alpha测试率先在巴西展开

2014-06-11 1177

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诚如《英雄联盟》这样如此强调战略和竞争的游戏,信息可以非常强大。我们一直渴望提供更多的数据告诉你要如何玩,现在我们准备介绍比赛的进化历史。考虑到每个区域的大小,可用的架构和硬件以及当前玩家的经验,我们最先将在巴西开始alpha测试。在玩家使用的过程中,我们将测试服务器加载,完善在线体验。广泛的beta发布版将会在其他地区进行,利用从alpha测试中得到的信息。
我们的目标是在易访问更直观的界面提供强有力的、错综复杂的细节,允许你和你的朋友分享游戏历史。我们会开放更多的游戏可见,不再只限制在10个。我们扩大了终结游戏的信息,使用图表和热图显示龙杀、每分钟的金币、死亡地点等等。
事关分享,新的比赛历史中有一个方面我们会深入研究。我们认为排名是最高的竞争范围,玩家在竞争激烈的环境中选择排名来衡量他们的技能,更关注胜利。为了保持合法性,我们相信排名游戏统计数据应该是开放的知识,所以不像正常排队游戏的比赛历史,排名游戏将公开可用。
正如我们之前说的,比赛历史只是个早期状态,因此我们将继续完善在线体验。现在,如果你有任何其他问题,请查看我们的常见问题解答。像往常一样,我们正在等待你的反馈。

 

原文
Announcing new Match History Beta
In a game that emphasizes strategy and competition as much as League of Legends, information can be incredibly powerful. We've been itching to provide more data on how you play the game, and we’re ready to introduce the evolution of your match history. After taking into account the size of each region, the available architecture and hardware, and the current player experience, we’re kicking off alpha-testing in Brazil. We’ll be testing server load along with how players use the new match history as we refine the online experience. Our wider beta release will follow in other regions, using the info we get from the alpha-test.
Our goal is to deliver robust, intricate details about your previous matches in an accessible, intuitive interface that allows you to share game histories with your friends. We’re making more of your games visible, not just your last 10. We’re expanding the end-of-game information, using graphs and heat maps to display dragon kills, gold-per-minute, death locations and more. And now you can share links to your match history across all of your favorite social channels.
Related to sharing, there is one aspect of the new match history we want to dive into deeper. We believe ranked play is the highest sphere of competition. Players opt in to ranked play to measure their skill in an amped-up competitive environment, and the focus is much more on winning. In order to maintain that legitimacy, we believe that ranked game stats should be open knowledge, so unlike match histories for normal queue games, ranked games will be publically available.
As we said before, the evolved match history is in an early state, so we’ll continue to refine the online experience. For now, if you have any additional questions, check out our FAQ. As always, we’re looking for your feedback as League continues to evolve, so join the discussion below!

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