美服《碎片(Shards)》Kickstarter失败 官方确定三个努力方向

2014-06-16 965


《碎片》 Citadel工作室不惧Kickstarter运动失败

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众包可能是游戏开发的新的希望,但Citadel工作室的开发人员却发现这是多么困难。面对失败的Kickstarter,Citadel本周发出亲切的感谢和进一步表达决心的信息。
邀请玩家加入社区圆桌会议,团队正在三个方面努力调整:
资金:我们仍然需要资金将《碎片》推至阿尔法状态。我们正在探索多种渠道,将确保更新取得的进展。
社区:我们直接与社区一起工作。有很多方法可以帮助我们前进。要想支持我们的话,就请给我们反馈,帮我们进行测试,构建知识库。在漫漫长路上每前进一步我们都会跟你们一起。
发展:我们正在调整计划,尽快高效达成阿尔法。我们正在创建开发路线图,拥有更加严格的交付和更多的检查点。实际上这将会成为我们的第二个社区的主题路线图(请继续关注这个细节).
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原文


Crowd-sourcing might be game development's New Hope, but developers like Citadel Studios are discovering how difficult it can be to pull off. In the face of its failed Kickstarter campaign, Citadel this week sent out a gracious message of thanks and further expressed their determination to get their game made.
Inviting players to join them in community roundtables, the team is refocusing their efforts on three things:
Funding: We still need funding to get Shards Online to an alpha state. We are exploring multiple avenues and we will be sure to update you guys as we make progress.
Community: We are going to continue to work directly with our community. There are many ways you can help us as we move forward. From showing support, to feedback on our direction and vision, to playtesting and helping us build our knowledge base. We will involve all of you every step of the way.
Development: We are refocusing and working on a plan to get to alpha quicker and more efficiently. We are creating a development roadmap with tighter deliverables and more checkpoints along the way to release. This will actually be the topic of our second community roadmap (stay tuned for details on this)

 

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