美服《上古卷轴》官方Q&A 解答玩家诸多问题

2014-06-17 1012

官方Q&A,解答玩家诸多问题。
Q:为什么炼金术的技能树上没有有雇员呢?考虑到其他制作系都有雇员,这似乎是有点不公平啊。
A:所有的制作技能有一些共性,但每个也有独特的元素让它与众不同。被动制作技能并不打算完全镜像彼此。例如,炼金术的被动药用就将其跟其他职业相区别。炼金术不像其他有
些职业那样使用罕见的添加剂,这是其他技能最主要的一个好处。

Q:为什么排队做副本要限于一定的范围呢?如果我超越了这个范围,就不能用副本查找器搜索能够做这些副本的人了,而且在一些等级内压根就没有副本队列。
A:目前我们大幅限制超等级的角色是有几个原因的。让等级之外的角色进入严格控制的挑战会对其他玩家额游戏体验产生很大的负面影响。 它也降低了其他玩家获得奖励的机会,因为我们的禁止代练机制。
也就是说,我们理解每个人都想跟朋友一起征服地下城,不管等级差异如何。我们正在努力让这成为现实。在以后的更新中,我们将添加一个新的副本定标系统,该系统将允许大家查找和参与任何副本,通过调整一切来契合领队的等级。

Q:在我看来,附魔等级的提升要比其他技能的升级慢得多,我注意到这可能是因为物品的解构,包括绿色/蓝色、木工、裁缝。我也注意到炼金术的经验要躲过附魔。这是不是说明附魔要比其他制作技能要困难呢?
A:我们意识到在所有的制作技能中,附魔是最耗时的。在以后的更新中,我们将对附魔进行晓得调整,尽量与其他技能保持平衡。 游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

 

原文


  Why doesn’t Alchemy have a hireling in its skill tree? This seems to be rather unfair, taking into account that all other crafting lines have them. – Ciannicay

All the crafting skills have some commonalities, but each also has elements that set it apart. The passive crafting skills aren’t intended to perfectly mirror each other. For instance, the Alchemy passive Medicinal Use separates it from the other professions. Alchemy doesn’t use rare additives like some of the other professions do, either, which is one of the main benefits hirelings bring to the other skill lines.
Why is queuing for dungeons limited to a certain level range? If I pass that range, I can't use the group finder to find people for those dungeons anymore, and in some levels there are no dungeons available to queue for at all. – Jarkko Ikonen

We currently have dungeon queues set to lock out dramatically over-leveled characters for a few reasons. Having a significantly out-leveled character in what is otherwise a tightly-controlled challenge can negatively impact the play experience for the other players. It also reduces the other players’ chance of rewards because of our power-leveling prevention mechanisms.

That said, we understand that everyone would like to conquer dungeons with their friends, regardless of level differences. We’re working to make that a reality. In a future update, we’ll be adding a new dungeon scaling system which will allow you to find and participate in any dungeon by adjusting everything to the group leader’s level. We’ll share more details on this in-development system in the future.

It seems to me that my Enchanting is leveling considerably slower than any of the other crafting skills. It’s come to my attention that it could be because deconstruction of items includes greens/blues with Blacksmithing, Woodworking, and Clothing. I also noticed more experience in Alchemy than Enchanting. Is it meant for Enchanting to be harder than other crafting skills? – Moe Amleh
We’re aware that Enchanting takes the longest to progress through out of all of our crafting skills. In a future update, we’ll be making some balance tweaks to inspiration for Enchanting to bring its progression rates more in line with the other skills.

 

 

 

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