美服《魔兽世界》如何让职业更完美 可以勤奋的去制作

2014-06-18 802

《星球大战》让我感触最深的就是制作。我喜欢的是玩家可以出去收获垫子而且质量会有所不同。因此如果你足够勤奋的去收货,你可以制作《魔兽世界》的物品,比别人的要好。我想在《魔兽世界》中看到类似的事情。

问题是,SWG有矿车你可以去种植,你不在时也可以收集,当收集满时你只需要去清空。没有办法,这样的设置将在《魔兽世界》中开展,有太多东西需要改变太多。

但我认为在即将到来的《德拉诺之王》中会有答案。也许作为职业制造的一部分,你可以改进你的垫子,以获得更高质量的。质量你可以每天改进,如果你从RNG中获得更好的东西,可以提炼一堆垫子打造物品,比其他物品在统计数据上更好。

玩家会花更多的钱去购买药水,可以治愈或制作水平略高的物品。当然,齿轮必须相关而不是事物的当前状态下降,传家宝总是比你手工制作的要好。那么你将如何使职业更完美?专业玩家网游戏工作室论坛集合所有游戏项目及游戏辅助,游戏加速器,是游戏工作室必上网站。

原文

One thing I really liked about Star Wars Galaxies was the crafting. I loved that you could go out and harvest mats and they would vary in quality. Therefore if you were diligent enough about gathering, you could craft WOW Items that were better than other people's. I'd like to see something similar in World of Warcraft.

The problem is that SWG had harvesters you could go and plant and set to gather while you were away. You would just have to go and empty them when they got full. There's no way that a setup like that will work in WoW. Too much would have to change.

But I think we may have an answer in the new Garrisons coming with Warlords of Draenor. Perhaps as part of the profession buildings you could refine your mats in order to randomly get higher quality ones. The quality you could refine to would change daily so that if you got something good from the RNG, you could refine a bunch of mats to make wow items with better stats on them than otherwise.

For example, you could treat the skins you got into higher quality leather. Or you could critical your extraction attempts on herbs for the day.

People would pay more for potions that could heal for more or crafted wow items that had slightly higher levels. Of course, the gear would have to be relevant instead of the current state of things where drops and heirlooms are almost always better than what you can craft. So how would you make professions better?

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