美服《星际迷航在线》讨论即将到来的大量更改制作系统

2014-06-26 983

在3部分系列文章的第一篇中讨论即将到来的《星际迷航》和大量更改制作系统,已经发布在游戏的官网上。首先,系统设计师Jeff ”AdjudicatorHawk”Hamilton讨论了新的“研究与开发(R&D),船长将学习如何制作高质量的设备更好地组织他们的船只和船员。

你的制作技能取决于你学习的水平,以及你的任务的难度取决于你想创建的项目的水平。只要你有材料,你可以试着创建Mark XII项目,由于任务的难度和低技能,你创造一个非常罕见的物品的机会将不存在。因为你通过制作项目的进步,技能等级的增加,导致你工艺的总体质量平均增加。当你达到最高等级的任何训练,你会定期制作罕见的和非常罕见的物品,你会完全消除来自潜力的常见的项目。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

The first in a three-part series of articles discussing upcoming and massive changes to the Star Trek Online crafting system has been posted on the game's official site. In the first, Systems Designer Jeff “AdjudicatorHawk” Hamilton discusses the new "Research and Development" (R&D) schools where captains will learn how to make high quality equipment to better outfit their ships and crew.

Your skill at making things depends on your level in the school which you are crafting from, and the difficulty of your task depends on the level of item you are trying to create. As long as you have the materials, you can try to create Mark XII items at School Level 1 – but your chance of creating a Very Rare will be nonexistent due to the task’s high difficulty and your low starting skill. As you progress by crafting items, your Skill Rating increases, causing the overall quality of the items you craft to increase on average. By the time you hit the maximum level of any school, you’ll regularly craft Rare and Very Rare items, and you’ll completely eliminate Common items from your potential outcomes.

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