美服《江湖RS》遗留模式最新更新说明

2014-06-28 1145

遗留模式更新
遗留模式最新更新和修复现在上线。
今天,我们给大家带来了大量老式动画,修复了快速物品切换,调整了部分内容已达到更好的平衡。
引入老式动画。
交换物品时不再有延迟。
现在魔法螺栓在遗留模式下能正常工作。
征兆治疗现在正确显示。
遗留模式中特殊攻击伤害已经根据反馈做出调整。
不间断聊天现在可以通过右键单击“所有”选项聊天。
全球更新
我们也做出以下全球beta调整:
祈祷和诅咒图标更新,与旧图标有较大的相似之处。
现在某些低等级的能力已解锁。
巴罗斯装备进一步图形更新,融合了新旧元素。
当你的生命点较低时,来自Dharok的伤害已得到改进。
通过技能提升得到的法术现在可以自动输出。
活力之环现在降低特殊攻击能量需求,而不是节省10%的使用,从而允许在能量值比较低的情况下还可以使用特殊攻击。
对战害虫女王时,Korasi剑的特殊攻击现在更准确。
Korasi剑击中率基于近战准确性而不是魔法。

 

原文

 
Legacy Mode Beta - Update, 27th June
The latest batch of updates and fixes for the Legacy Mode Beta is now live.
Today, we've brought you a bunch more old-style animations, fixed fast item switching, and generally tuned up the content so it's slicker and better balanced.
Read on for full details, or log into the beta and start playing.
Legacy Mode Updates
Today, the following changes have been made in the beta, for Legacy Mode itself:
Old-style animations have been introduced.
There is no longer lag when switching items.
Enchanted bolts now work in Legacy Mode.
Healing from portents now displays correctly in Legacy Mode.
Damage of special attacks in Legacy Mode has been tweaked based on feedback.
Always-on chat can now be toggled by right-clicking the 'All' chat option.
Global Updates
We've also made the following global changes in the beta:
Prayer and curse icons have been updated to bear greater resemblance to the old icons.
Certain low-levelled abilities now unlock earlier.
Barrows gear has been further graphically updated, incorporating certain elements of its old appearance into its newer look.
Damage scaling from Dharok's set has been improved when you are on low life points.
Spells accessed by skill boosts can now be auto-cast.
The ring of vigour now reduces the adrenaline/special attack energy requirement of special attacks, rather than saving 10% once it's used, thus allowing special attacks to be used at a lower adrenaline/energy level.
The Korasi's sword special attack is now more accurate while fighting the Pest Queen in Dominion Tower.
Korasi's sword now hits based on melee accuracy, rather than magic.

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