美服《英雄联盟》比赛历史Beta测试正式开始 排位赛数据大公开

2014-07-02 2495

比赛历史Beta 现在上线

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像英雄联盟这样强调战略和竞争的游戏,信息的力量是很强大的。我们一直都想为大家提供更多的信息,让你了解要如何玩游戏,现在,我们准备向你们介绍战斗历史的进化历程。Beta测试现在上线!
我们的目标是在更简单直观的界面上为大家提供更有力更错综复杂的细节,这样你就可以跟朋友一起分享游戏历史。我们增加了更多的游戏经历,不再限制在10个。扩大终结游戏信息,使用图表和热图展示每分钟的金币数、死亡地点等等。
下面我们将对比赛历史的一个方面进行深入探讨。我们认为排名是最高的竞争范围。玩家选择排名来衡量他们的技能,更加关注比赛的结果。为了保持合法性,我们觉得排名游戏的数据应该公开,所以不像普通的排队游戏,排位赛将公开可用。
正如我们之前说的,比赛历史还处于早期阶段,因此我们将继续完善在线体验。现在,如果你有任何其他问题,请查看我们的常见问题解答。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。
 

原文

Match History Beta Now Live
 In a game that emphasizes strategy and competition as much as League of Legends, information can be incredibly powerful. We've been itching to provide more data on how you play the game, and we’re ready to introduce the evolution of your match history. The beta is now live!
Our goal is to deliver robust, intricate details about your previous matches in an accessible, intuitive interface that allows you to share game histories with your friends. We’re making more of your games visible, not just your last 10. We’re expanding the end-of-game information, using graphs and heat maps to display dragon kills, gold-per-minute, death locations and more. And now you can share links to your match history across all of your favorite social channels.
Related to sharing, there is one aspect of the new match history we want to dive into deeper. We believe ranked play is the highest sphere of competition. Players opt in to ranked play to measure their skill in an amped-up competitive environment, and the focus is much more on winning. In order to maintain that legitimacy, we believe that ranked game stats should be open knowledge, so unlike match histories for normal queue games, ranked games will be publically available.
As we said before, the evolved match history is in an early state, so we’ll continue to refine the online experience. For now, if you have any additional questions, check out our FAQ. As always, we’re looking for your feedback as League continues to evolve, so join the discussion below!

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