美服《英雄联盟》召唤师峡谷四部分分属不同主题 方便玩家自行定位

2014-07-02 1136

在峡谷找到你的位置

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这不是我们第一次试图使召唤师峡谷在视觉上有所不同,但是在我们创建个人的兴趣点之前,它们就只是个人的和不一致的,而且因为没有明显的存在理由,他们很容易被忽视,未能成让玩家适应。在本更新中,我们对整个地图赋予主题,使用特定的焦点,否则影响每个峡谷的四个象限。
在新的峡谷中,受男爵的影响,每个象限都有独特的主题。我们的意思是影响:男爵不仅仅在入口点打破地面——整个召唤师峡谷都有从河床分裂而来的裂缝。他在北部和西部丛林最常出现,而南方丛林特别是已经很大程度上能够解决男爵,依然杂草丛生郁郁葱葱。

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我们也想为最大怪物周围的丛林象限区域赋予主题。在北方丛林的是红色Brambleback 。
在东部丛林,我们也需要蓝色的图案, 但想将它跟西部的区别开来。
最后,我们想要区分两个基地! 蓝边炮塔是清强化的几何体,而红色炮塔则是曲线而神奇的,用猫头鹰图案作为他们的主要标志。我们也使用了一个哥特建筑式的石头镶嵌在地面平,指引玩家沿着小路向敌人基地进军。
就是现在! 通过构建男爵地图,赋予每个象限特有的主题。这些视觉线索帮助确保你永远知道自己在哪。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。


原文


 Dev Blog: Finding your place on the Rift
This isn’t the first time we’ve tried to make Summoner’s Rift visually differentiated, but whereas before we sought to create individual points of interest (random signs in the jungle! Blue’s boiling pot!), they were just that: individual and inconsistent, and because there’s no apparent reason for them to exist, they go unnoticed and fail to successfully orient players. With this update, we’re theming the entire map, using a specific focal point to scar and otherwise affect each of the Rift’s four quadrants. And what better focal point than the Baron pit?
On the new Rift, each quadrant is thematically unique thanks to Baron’s impact. And we mean impact: Baron didn’t just shatter the ground around his entry point - the entire Summoner’s Rift features cracks and torn earth that branch out from his river base. His presence is most apparent in the north and west jungle, while the south jungle in particular has been largely untainted by Baron and remains overgrown and lush.
We also knew we wanted to theme each jungle quadrant area around the largest monsters in them. In the north jungle, that’s the Red Brambleback。
In the east jungle we also needed a blue motif, but wanted to separate it from its western counterpart.  
Finally, we wanted to differentiate the two bases! The blue side turrets are geometric and fortified with a stag motif, while the red side turrets are curvilinear, magical, and use an owl motif as their key emblem. We also used a gothic-arch stone inlay in the ground plane to point the player down the lane toward the enemy base.
That’s about it for now! By structuring the map around the Baron pit – and by theming each of the jungle’s quadrants around unique themes – we’re able to create layers of orientation with color, architecture and even disaster. These visual clues help ensure you’ll always know where you are when playing or spectating on Summoner’s Rift.

 

 

 

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