美服《神之判决》作战演示视频发布 称为多元组合操作系统

2014-07-10 500

《神之判决》的团队声称它发布了一个全新的视频。通过利用所谓的“多元组合操作系统”的战斗游戏演示粉丝们可以好好的看看这个游戏。开发人员也给球迷一个正在更新的技术演示。

*多元组合行动:根据用户移动鼠标输入攻击的方式,摆动的方向和运动变化,允许流体,自然,多元化结合的作战系统

*双挥舞:玩家控制每一个单独的武器通过使用左右鼠标按钮

*阻塞:通过他们正在寻找的方向,玩家可以双击去阻止和改变阻止的方向

*躲避:玩家可以双击W、A、S或D键躲避攻击

《神之判决》战斗的设计是基于非常简单的想法:摇摆,射击,扔,或通过使用鼠标左键控制一只胳膊和鼠标右键来控制另一个胳膊来保护你的目标方向。通过点击/标志,目标将不会锁定。根据玩家攻击时使用的运动以及攻击的运动变化,玩家可以双击阻止。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

原文

The Trials of Ascension team has sent word that it has posted a brand new video. In it, fans get a good look at the game via a combat demo utilizing what is called the "multi-motion action system". Developers also give fans an update on the progress being made in the technical demo being prepared.

*Multi-motion Action: Depending on the way that a user moves their mouse while inputting an attack, the direction of the swing and the motion changes, allowing for a fluid, natural, and multi-combination combat system

*Dual Wielding: Players control each of their arms individually by use the left and right mouse buttons, respectively.

*Blocking: Players can double click to block and change the direction of the block by the direction they are looking

*Dodging: Players are able to double tap the W, A, S, or D keys to dodge attacks

Trial of Ascension’s combat design is based on the very simple idea of you swinging, shooting, throwing, or defending in the direction you are aiming by using the left mouse button to control one arm and the right mouse button to control the other arm. There will be no locking onto a target by clicking on/tabbing to it. Depending on the motion that players use while attacking, the motion for their attack changes. Players can double click to block.

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