美服《上古卷轴》最新开发者说 盔甲染料/平衡/资深奖励问题说明

2014-07-10 913

《上古卷轴》盔甲染料、平衡、资深奖励
出自马特的最新“前路”博客现已在《上古卷轴》官方网站发布。里面说明了关键功能的具体细节,以及开发团队正在进行的系统,以准备最终的发布。职业平衡问题、修改的老兵等级系统、公会增强、明细、装甲染料和更多内容都包含其中。
我们看到反馈,有人说装甲在外观方面没有足够的差异,尤其是你在不停进行冒险的时候,而找到的的装备甚至还没有自己本来已经拥有的好,这会给玩家带来一定得收获,但却没有太大的兴奋感。

装甲染料在游戏中作为更新3的一部分,将帮助你定制符合自己口味的装备颜色,但我们也会引入一些新的详细登录功能在接下来的几个更新:
新套装在视觉上不同于其他人。
新的系统,使其更容易找到完整套装。
通过任务和敌人掉落的物品奖励将以更符合逻辑的方式发放。 游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

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原文


Elder Scrolls Online : The Road Ahead - Armor Dye, Balance, Veteran Rewards & More
 The latest "Road Ahead" blog has been posted by Matt Firor on the official Elder Scrolls Online site. In it, details are revealed about several key features and systems that the team is working on in preparation for eventual release into the game. Included are class balance issues, the revamped Veteran Rank System, ESO's presence at this year's Quake*Con, guild enhancements, itemization, armor dyes and more.
We’ve seen feedback that there isn’t enough differentiation in armor appearances—especially as you adventure from moment to moment—and that the items you find are not substantially better than the ones you already have, leading to a feeling of incremental gain but never something exciting or momentous.
Armor dyes, which will be in the game as part of Update 3, will help by giving you the ability to customize gear colors to your tastes, but we’re also going to introduce some new itemization features over the next couple of updates:
New armor sets that are visually distinct from others.
A new system that makes it easier to find complete sets in-game.
Item rewards will be handed out in a more logical fashion by quests and enemy drops.

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