美服《解放圣城》发布统计系统 提前发送CSE一些问题找到答案

2014-07-15 625

今天在Twitch,Mark Jacobs和船员在城市国家娱乐在即将到来的MMORPG推出许多游戏系统,《解放圣城》。今天,第一个都是关于统计系统。我们提前发送CSE一些问题,下面你可以找到答案。

MMORPG.com:健康提到的身体部位。玩家受到更大的伤害是基于他们在哪收到的伤害?

马克雅各布斯:我们要的就是从一开始就尝试一件事。虽然这样的系统要在RPGs中永远使用纸和笔,但他们在mmorpg中很稀有。我们希望这种类型的系统同样可以在比赛中使用,因为它看起来将会在纸上使用。一如既往地,时间会告诉我们一切。

MMORPG.com:阻碍去决定一个人可以带多少?我们没有超级包可供你携带战场上的战利品。

马克雅各布斯:是的,阻碍将是最终的仲裁者,当你出发去冒险时有多少东西你可以带走。目前,没有拥有无重量的SDBC的计划。这意味着玩家可以勇敢地出发,同时携带足够的设备去装备整整一排战士,这将违反我们的愿景。游戏项目、游戏工作室辅助工具、游戏防封技巧,专业玩家网游戏工作室联盟,是网游工作室必选网站。

原文

Today on Twitch, Mark Jacobs and crew at City State Entertainment are unveiling the many systems for their upcoming MMORPG, Camelot Unchained. Today, the first stream is all about the stats system.  We sent CSE some questions in advance, and you can find the answers below.

MMORPG.com: Health mentions parts of the body. Will players take more damage based upon where they get hit at?

Mark Jacobs: That is one of the things we are going to be experimenting with right from the start. While such systems have been used in pen and paper RPGs forever, they are rare in MMORPGs.  We hope this type of system works as well in the game as it looks like it will on paper. As always though, time will tell.

MMORPG.com: Is encumbrance going to dictate how much a person can carry? I take it we won’t have super-duper bags of carrying everything you own into battle with you.

Mark Jacobs: Yes, encumbrance will be the final arbiter as to how much stuff you can have on when you set off to adventure in the world. Right now, there are no plans to have SDBC that have no weight. This would mean players could venture forth while carrying the enough equipment to equip an entire platoon of warriors, which would run afoul of our vision for this game. Besides, that’s what pack animals (or third-stage Giants) are for. :)

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