美服《江湖RS》遗留模式发布 138战斗模式回归

2014-07-16 1196

遗留模式启动,全球战斗改进
在今年年初,我们启动了玩家的行动权力,并在过去六个月中,《江湖》社区共举办了50多次投票,帮助塑造游戏。
今天,我们带来了最大的玩家主导的版本:遗留模式发布;138战斗模式回归。
今年,我们发誓要与社区通力合作,力求做出最好的战斗演变。我们的目标是让所有类型的玩家都可以享受战斗,一起参与战斗。
遗留模式
遗留模式是一个可选的设置,你可以玩现代游戏,但采用的是传统界面和老式战斗,玩家不需要学习游戏的演变。
遗留模式可以开启或关闭——战斗设置接口,一旦激活就支持以下特性:
没有能力,自动攻击伤害扩大
前江湖3风格界面,可调整大小也可固定
老式的战斗动画和场景
老式的小地图图标
健康和伤害视觉缩减(如,EoC9900生命值转换成990点遗留 )
全球作战改进
对于那些喜欢战斗演变的玩家来说,基于大家的反馈,我们也取得了显著改进。在近几个月内将进入测试服务器。
138战斗公式已经恢复,近战,远程和魔法贡献平等。
特殊攻击武器回来。在转换模式下,你可以找到特殊武器攻击的能力。
强度奖励已经取代了暴击率
能力损害已经调整以解决一些长期失衡。伤害输出可能是相同的,但较弱能力得到改善和制服能力缓和了。
更多的生命点来自统计数据不是盔甲,战斗三角形处罚和奖金略有放松
装车接口已经更新为进攻和防御统计,发出更明确的信息
一些boss——诸神大战副本将军——难度略有增加
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原文


 Legacy Mode Launch, Global Combat Improvements and Gear Guide
At the beginning of the year we started the Power to the Players initiative, and in the last six months the RuneScape community has used it to shape the game in over 50 polls.
Today brings the biggest player-driven releases so far: the launch of Legacy Mode and return of the 138 combat formula.
This year, we vowed to work with the community on making Evolution of Combat the best it can be, as well as finding an alternative for players who preferred things as they used to be. Our aim has been to allow all types of players to enjoy combat their way, and to have them able to play side-by-side.
Read on to find out the details of Legacy Mode and the many other combat improvements - available in-game now.
Legacy Mode
Legacy Mode is an optional setting which allows you to play the modern game, but with traditional interfaces and old-style combat, without the need to learn the new Evolution of Combat system.
Legacy Mode can be turned on or off in either the Game Settings or Powers - Combat Settings interfaces, and when activated enables the following features:
No abilities, with auto-attack damage scaled up
Pre-RuneScape 3-style interfaces, both resizable and fixed
Old-style combat animations and stances
Old-style minimap icons
Health and damage visually scaled down (e.g. 9900 life points in EoC becomes 990 in Legacy)
Global Combat Improvements
For those of you who enjoy Evolution of Combat, we’ve also made significant improvements to the system, based on your feedback. We've fine-tuned these on the beta servers in recent months.
The 138 combat formula has been reinstated, tweaked to have equal contribution from melee, ranged and magic
Special attacks on weapons have returned. In EoC mode you can find the 'Weapon Special Attack' ability in the Defensive Abilities menu
Strength bonuses have replaced critical hit chance
Ability damage has been fine-tuned to address some long-term imbalances. Damage output potential remains the same, but weaker abilities have been improved and overpowered abilities toned down
More life points come from stats than from armour, and combat triangle penalties and bonuses are slightly relaxed
The Loadout interface has been updated to give clearer info for offensive and defensive stats
Some bosses - such as the God Wars Dungeon generals - have had their difficulty slightly increased

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