《激战2》新的特色包对游戏新玩家帮助良多 但对老玩家却不尽然
忘记等级控制几分钟,听我说完。我得到了这个特色包试图达到的目标,而如果它不是等级控制,他实际做了一个非常坚实的改进。目标是给那些第一踏足Tyria大陆体验的新玩家的指引方向。即使你以前玩过MMO,《激战2》是有别于其他。它处理战斗、任务甚至世界探索各不相同,并且这就是这个特色包试图告诉新玩家的。
我喜爱《激战2》处理任务的方式。你只是四处探索知道你发现有人需要帮助,大多数时间都是巧合。真正的问题是任务不告诉你它在哪发生的。这个特色包对此做出了改变,通过在、添加一个导航箭头来指出任务区的方向。老方法从不会让事情困难化,但有时我会离开完全没意识到我不再参与任务。新系统会帮助玩家了解他们应该去哪可以完成任务。
世界的探索是巨大的,与此同时有些体验现在是等级控制的,动态事件得到了更多的关注。玩家现在注意他们迷你地图中出现的星星,这会指引他们去参与事件。这就一个小变化,但确实对新玩家进入事件流程有帮助。它也提醒他们在哪帧率可能会下降。
我们都期待公会统一,这把所有不同世界章节结合在了一起。这也许看起来是个小的改变,但它向玩家开放了更多的资源,多亏了媒体服务器。在媒体服务器之前,如果你在一个低人口的世界,但仍在一个巨大的公会,你的章节可能会很少更新。现在公会伙伴可以聚在一起并想着同样的目标奋进,不论你的主服务器是什么。新玩家甚至可以得到他们公会伙伴的帮助而无需通过到其他的服务器做客。
升级奖励已被加入到游戏中,关于这点我还有点犹豫。当玩家升级可以获得一些战利品是很棒的,但这似乎试图取代玩家从前得到第一个功能包之前的特征点数。 知道你的数据增长这很高兴,而且得到一件装备也很受欢迎,但获得特征点并定制你角色的建立更有趣。
我总说《激战2》的开端是最需要下功夫的。这个特色包目的是帮助体验的更好,虽然我喜欢我看到中的一些,不是一切都是无用的。我知道对我们老玩家有些艰苦,并且我也知道一些新玩家也在艰难的度过。这是一个反效果,更多的明显改变是针对新玩家的,但那些有时是削弱。我们现在可以做的最好的就是看这个特色包好的一面,并用这些新工具更块的升级到80.此外,ArenaNet可能会默默回去快速的做记录。没什么是永久的。 职业玩家游戏工作室论坛,为您提供游戏项目,游戏辅助,VPN,国外游戏资讯等最新信息。
原文
Forget about the level gating for a few minutes, and hear me out. I get the goal this feature pack was trying to reach, and if it wasn’t for the level gating, it actually would have made a really solid improvement. The goal for the new player experience is to give direction to those that are stepping foot onto Tyria for their first time. Even if you’ve played MMOs before, Guild Wars 2 is a different kind of beast. It handles combat, quests, and even world exploration differently, and that’s what this feature pack is trying to tell new players.
I love how Guild Wars 2 handles questing. You just go around and explore until you find someone that needs help, most of the time on accident. The only real issue is that the quest doesn’t tell you where it takes place. The feature pack changes this, by adding a navigation arrow that points in the direction of the quest area. The old way never made things too difficult, but sometimes I would wander off not realizing I wasn’t participating in the quest any more. This new system will help players know where they need to be to get things done.
World exploration is huge, and while some of that experience is now level gated, dynamic events are getting more attention. Players will now notice stars appearing on their mini map directing them to active events. This is a small change, but this really helps new players get into the flow of looking out for events. It also warns them of where their frame rate may take a dive.
We’ve all been waiting for Guild Unification, which combines all the different world chapters of a guild into one. This may seem like a small change, but what it does is open up more resources to players, thanks to the megaserver. Before the megaserver, if you were on a lower population world, but still in a large guild, your chapter more than likely had very few upgrades. Now guild mates can gather together, and work towards the same goals, no matter what your home server is. New players can even get help from their guild mates without having to guest over to different servers.
Leveling rewards have been added to the game, and this is something I’m a bit on the fence about. It’s great that players can now gain a bit of loot when they level up, but it seems that this is trying to replace the trait points players use to get before the very first feature pack.
I’ve always said the beginning of Guild Wars 2 is what needs the most work. This feature pack was meant to help make that experience better, and while I don’t like some of what I’m seeing, not everything is a dud. I know things are a bit rough for us veterans, and I know some brand new players are having a tough time as well. It’s a bummer that a lot of the more noticeable changes are for new and newish players, but those are the breaks sometimes. The best thing we can now is look at the good of this feature pack, and use those new tools to get to level 80 faster. Besides, ArenaNet may be sitting back and taking notes quietly in the dark. Nothing is ever permanent.