《荒野星球》应加入小宠物、滑翔机和更好的动态事件等元素
随着大量全新的内容,包括新区域,《荒野星球》的Drop 3正在成为Carbine的最大更新。媒体服务器也上线了,把不同地方的玩家聚在一起。除此之外,那就是Nexus Saga,一个史诗级故事线等待着我们进入。
除了公告和PTR的到来,有许多的功能我希望Carbine能实施。一些已经暗示着“准备中”,同时其他的一点也没提到。可以理解的是,工作室自从6月初启动以来一直非常关注生活质量的更新。但当开发转到崭新的东西,下面是我希望可以在Nexus上砍掉和到来的。
宠物,宠物,更多的宠物
Nexus充满着各式各样可爱和喜人的生物,而且我不仅是在讨论Chua.不论是古怪的Jabbits,得意的Vind,或多少有点可爱的Chompacabra,有着满足各种品味的种族。尽过,不幸的是诱捕或购买属于我们自己的宠物是不可能的,这是一个惊人的遗漏。几乎其他每一个MMO包含某种形式的伙伴收集,有些(像魔兽世界)进一步扩展想法让宠物战斗和对决。
也就是说,Carbine已明显暗示《荒野星球》会有宠物。如果在他们到来的时候,我希望工作室不仅仅是让宠物在你脚踝旁喋喋不休或停留在你的肩上。我喜欢我的居住区变成一个充满所有我设法获得外的来标本的动物园,就像对我动物学技艺超凡的一个奖品空间。我也喜欢有栓子和风景那么生物间可以交流,像loftite形成用宏伟的Noot Noot塞满自身。
滑翔机
自从《荒野星球》早期开发以来,我一直反对引入飞行坐骑。对我来说他们破坏了探索和冒险的感觉,大幅度了缩小了世界。这个情绪似乎越来越快;当我在Gamescom采访了Tom Chilton,他提到他希望他没把飞行坐骑加入《魔兽世界》。
但这不意味着我反对空运。《火瀑》(和最近的《上古世纪》)引入滑翔机作为一种出行的选择方式。两个游戏仍有陆地坐骑,但这些提供在树林线上翱翔却不有损探测。他们还提供一些竞争-可以滑翔的更远,爬升的更高等等。
在《荒野星球》中,我看到滑翔机有巨大的潜力,特别是与Loftite和Acclerite的异域水晶相结合。它甚至可以添加一个新的层次到探险者路径,鼓励我们去尝试精心安排的形态以到达遥远的位置。而且你能想象滑翔机和悬浮滑板结合的潜力吗?
公会住房
我玩过最早的MMO之一,《地平线:伊斯塔里亚帝国》为玩家和公会住房提供了早期经验。前者几乎如你所料:打磨材料来建造房子,家具等等。这么说,我从未忘记它-我最强的记忆一直把它和现在游戏做比较,那时打磨真正意味着一些东西。公会住房更雄心勃勃-一个公会岛屿或区域会有许多玩家区和一个大空间的公会厅在一起。这意味着你可以建立小型玩家运作村落,尽管涉及的努力很少做出有价值的结果。
《荒野星球》的玩家住房与我们10年前有在每个可能方式领先很多光年,建造灵活,容易开始,而且我没有耗费太长时间把一个货盘从一个地方拖到另一个地方。不过,尽管玩家已经在他们自己区域做了不可思议的事,我想要Carbine让想法更进一步。巨大的公会厅充满了raidboss的标本。熙熙攘攘的游戏中心能承载全部社区。运动场馆,跑道等更多成为可能。由于《荒野星球》媒体服务器把更多的玩家聚在一起,很自然要给他们更大的空间一起娱乐。
更好的动态事件
是的,《荒野星球》有动态事件。Metal Maw就是一个典型样例,在常规间隔中用两栖网络逃离他的笼子。但大多数情况下,动态事件相当微妙-一个流星撞击到这,一个海盗入侵这儿。你会不假思索的认为他们仅是挑战或弹出任务,而不是其他一些重大的事儿。
《时空裂隙》和《最终幻想14》有命运,两者在把玩家聚在一起去解决大挑战上做的很出色。《激战2》也相似的以动态事件为特色,但进一步利用他们的作为当前故事的一部分,把他们从实例解放入开放世界。由于《荒野星球》从故事前言过度进Nexus Saga,我希望我们能开始看到相似的事件,当Strain发动对从前安全港口和避难所的攻击。而不是Big Purple仅是最后阶段的事,它能变成所有等级玩家均能体验的东西。
魔兽世界有它的装备库,《最终幻想14》有它天然磁石。《时空裂隙》有移动应用而且《EVE Online》有一个开放的应用程序界面可以支持所有创造行为。尽管《荒野星球》仍处于起步阶段,我希望它最终能分支出来,Carbine提供工具来使它全新和有趣。
我最大的希望是一个将展示你住房区域的工具,完成虚拟之旅。除了支持无经验创造社区,它能使发现新的和不可思议的创作品成为小事一桩。加入当你重新登陆游戏时标记住房区域的能力,并且你有一个Nexus Real Estate已准备的口袋版本。 游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法
原文
With a whole stack of new content, including a new zone, WildStar’s Drop 3 is shaping up to be Carbine’s biggest update yet. Megaservers are also on the horizon, bringing players from disparate realms together under the same roof. Beyond that, there’s the Nexus Saga, an epic story arc just waiting for us to rocket into.
Aside from the announcements and PTR arrivals, there are a number of features that I wish Carbine would implement. Some have been hinted at as ‘in the works,’ while others haven’t been mentioned at all. Understandably, the studio has been focusing heavily on quality of life updates since that early-June launch. But when development flips over to shiny new stuff, here’s what I’m hoping will make the cut and arrive on Nexus.
Pets,pets,and more pets
Nexus is filled with all kinds of cute and cuddly creatures, and I’m not just talking about the Chua. Whether it’s the curious Jabbits, the inflatable Vind, or the somewhat bitey Chompacabra, there’s a species out there to suit every taste. Unfortunately though, either trapping or buying a pet of our own just isn’t possible, and it’s a surprising omission. Almost every other MMO includes them as some form of collectible companion, with some (like World of Warcraft) expanding the idea even further with pet battles and duels.
That said, Carbine has previously hinted that pets will be coming to WildStar. If and when they do arrive, I’m hoping the studio does more than have a small fuzzy yapping at your ankles or perching on your shoulder. I’d like my housing plot to become a menagerie of all the exotic specimens I’ve managed to obtain, as if it were a trophy room for my zoological prowess. I’d also like to get plugs and scenery that the creatures can interact with, like a loftite formation for the majestic Noot Noot to engorge itself on.
Gliders
Since the early days of WildStar’s development, I’ve been against the introduction of flying mounts. For me they destroy the sense of exploration and adventure, shrinking the world dramatically. It’s a sentiment that seems to be gathering pace; when I interviewed Tom Chilton at Gamescom, he mentioned that he wishes he didn’t add flying mounts to World of Warcraft.
But it doesn’t mean that I’m against going airborne. FireFall (and more recently ArcheAge) have introduced gliders as an alternative way of getting around. Both games still have ground mounts, but these provide away of soaring above the tree line without harming exploration. They also provide a bit of competition – who can glide the furthest, climb the highest, and so on.
In WildStar, I see gliders as having huge potential, especially when combined with the exotic crystals of Loftite and Accelerite. It could even add a new dimension to the Explorer path, encouraging us to experiment with carefully arranged formations in order to reach remote locations. And can you imagine the potential of combining gliders and hoverboards?
Guild Housing
One of the first MMOs I ever played, Horizons: Empires of Istaria offered an early experience with both player and guild housing. The former was pretty much as you’d expect: grind resources to build houses, furniture and so on. That said, I never got very far with it - my strongest memory was how long it all took compared to modern-day games, with grinding actually meaning something back then. Guild housing was altogether more ambitious - a guild island or plot would have a number of smaller player plots, together with a large space for a guildhall. It meant that you could build small player-run villages, although the amount of effort involved seldom made the result worthwhile.
WildStar’s player housing is light-years ahead in every way possible, compared to what we had ten years ago. Building is slicker, getting started is easier, and I’m not spending an eternity dragging a cargo disc from one end of the zone to another. But, while players have done some incredible things with their own plots already, I’d like Carbine to push the idea further. Huge guildhalls brimming with raidboss taxidermy. Bustling roleplay hubs that can hold an entire community. Sports stadiums, racetracks and more could become possible. As WildStar’s megaserver move brings even larger groups of players together, it feels natural to give them bigger spaces to gang out together.
Better Dynamic Events
Yes, WildStar has dynamic events. Metal Maw is a prime example, with the cyber-amphibian busting out of his cage at regular intervals. For the most part though, dynamic events are pretty subtle – a meteor strike here, a pirate invasion there. You’d be forgiven for thinking that they’re just challenges or pop-up quests, rather than being something more significant.
RIFT has, well, Rifts, and FFXIV has FATEs, both of which work brilliantly at pulling players together to take down big challenges. Guild Wars 2 also features dynamic events in a similar way, but capitalizes on them further as part of the living story, bringing it out of instances and into the open world. As WildStar transitions from the story prologue and into the Nexus Saga, I’m hoping that we’ll start to see similar events, with the Strain launching attacks against former safe havens and sanctuaries. Rather than Big Purple being an endgame-only thing, it could become something that players of all levels can experience.
World of Warcraft has its Armory, and FFXIV has the Lodestone. RIFT has a mobile app, and EVE Online has an exposed API that supports all manner of creations. Although WildStar is still in its infancy, I’m hoping that it eventually branches out, with Carbine providing tools to take it to new and interesting places.
One of my big hopes is for a tool that will show off your housing plot, complete with virtual tour. Besides supporting a fledgling creative community, it would make discovering new and incredible creations a cinch. Throw in the ability to bookmark housing plots for when you log back in-game, and you’ve got a pocket version of Nexus Real Estate ready to go.