《星际争霸2》一个MMO玩家的观点--网络游戏本质的典型和MOBA根基的游戏
《星际争霸》对网络游戏世界非常重要。它是负责建立暴雪娱乐特许经营权之一,正如游戏工业的泰坦一样。它充当着许多即时战略游戏应有模样的典范。它是首批超越一次性比赛和内容成为以赚取巨额奖金为特色的全球电子竞技并被数以万计关注观看。
没有《星际争霸》,就没有《Dota 2》,没有《英雄联盟》,或许也不会有《神之浩劫》或《无限危机》。多人联机在线竞技游戏的利基,现在是最赚钱的网络游戏领域之一,如果不是原始《星际争霸》定制的三版Aeon of Strife地图,它也许都不会存在。《星际争霸》和其续作《星际争霸2》代表了典型小型网络战争的本质。
作为一个MOBA的粉丝和快击的狂热爱好者,我小小尝试了下《星际争霸2》,试图要更好的理解我喜爱的游戏的基础。我发现了一个困难,精疲力尽的游戏,要求你全神贯注给你持续归来的充足理由。 专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。
原文
StarCraft is of immense importance to the world of online gaming. It's one of the franchises responsible for establishing Blizzard Entertainment as a titan of the games industry. It serves, for many, as the ideal example of what an RTS game should aspire to be. And it was among the first titles to transcend one-off competitions and contests to become a global e-sport featuring pros who make the big bucks and events watched by millions.
Without StarCraft, there would be no Dota 2, no League of Legends, perhaps no SMITE or Infinite Crisis. The MOBA niche, now one of the most profitable areas of online gaming, might not exist if not for the original StarCraft's custom three-lane Aeon of Strife map. StarCraft and its sequel, StarCraft II, represent the quintessential essence of small-scale online warfare.
As a fan of MOBAs and an ardent lover of clicking things quickly, I took a spin in StarCraft II in an effort to better understand the foundation of the games I enjoy. What I discovered was a difficult, punishing game that demands your full attention and gives you plenty of reasons to keep coming back.