美服《行星边际2》Matt Higby访谈 二周年Q&A

2014-11-28 2013

MMORPG.com:对于缺席一段时间的我们,你能不能让我们快速了解《行星边际2》的一些主要的新增或改进行?

Matt Higby:在过去的一年中,我们专注于巩固核心玩法,诸如人口平衡,XP奖励以及空气,地面和步兵游戏之间的战斗平衡。就即时游戏而言,我相信《行星边际2》是以往任何时候的最佳场所。我们也一直在努力增加新内容,如改造Amerish大陆和新大陆Hossin的释放。我们增加了相当多的系—装备招募,装备基地拍摄,大陆锁定,植入物和指令,都是全新的游戏系统。

MMORPG.com:《行星边际2》12月份更新的重点是什么?

Matt Higby:今年年底的任何更新,我们的重点是更多的稳定/bug修复,生活质量的改善和事件内容。我们也有一些内容的补充,我很高兴自动炮塔deployables的工程师能在十二月到来,一个新的节日活动以及植入系统的一些扩展。

MMORPG.com:最后,能否谈一谈你计划在2015年重点添加或改变的细节?玩家的新期待是什么?

Matt Higby:既然我们有即时游戏,我们能够花更多的时间为其增加新内容,游戏的改进和系统。我真的很期待一些新的游戏系统,将战略价值和意义添加到世界各地。加强基础收益,资源和基地防御定制的成套装备。专业玩家网游戏工作室项目论坛全面开放,欢迎所有游戏工作室加入。

原文

MMORPG.com: For those of us who may have been away for a while, could you get us up to speed on some of the major additions or improvements to PlanetSide 2 over the course of 2014?

Matt Higby: In the last year we’ve focused on solidifying our core gameplay, things like population balancing, XP rewards, and combat balance between air, ground and infantry gameplay. In terms of the moment-to-moment gameplay, I believe PlanetSide 2 is in the best place it has ever been. We’ve also been hard at work adding new content such as the revamp for the Amerish continent and the release of the new continent, Hossin. We’ve added quite a bit of systems -- outfit recruitment, outfit base capture, continent locking, implants and directives are all brand new game systems that have enhanced the game in its second year.

MMORPG.com: What is the focus of PlanetSide 2's December update?

Matt Higby: As with any update towards the end of the year, our focus is going to be more on stability/bug fixes, quality of life improvements and event content. We also have a few content additions that I’m excited about in December – the auto-turret deployables for Engineers are coming, a new holiday event and some expansion of our implants system.

MMORPG.com: Finally, can you talk about some of the key additions or changes you have planned for 2015? What can players look forward to in the New Year?

Matt Higby: Now that we have the moment-to-moment gameplay in a really solid place we’re able to spend more time on adding new content, gameplay enhancements and systems. I’m really looking forward to working on some new game systems that will add strategic value and meaning to locations in the world. Enhanced base benefits, resources and base defense customization for Outfit-owned bases.

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