《怪物猎人》冰原回顾:冰原上的新怪物是值得讨论的主要话题

2019-09-24 809
怪物猎人系列总是独一无二的,每一场战斗都像是一场舞蹈。我玩过《怪物猎人世界》的大部分游戏:冰天雪地的独舞,每个怪物都可能是我的舞伴。一架纳加库加战机在战斗开始前优雅地绕着我盘旋的样子,立刻让气氛活跃起来。冰载资料片提供了一个续集的价值,内容与如何扩大怪物猎人世界。
在我对Iceborne的第一印象中,我谈到了新内容的困难。资料片立即开始与主级,因为这是一个需要击败主要的故事。这创造了一个类似于难度从低等级上升到高等级的动力。这一转变让我进入了冰原,在我找到方向之前,我感觉自己是最坚硬的怪物。
然而,当主等级装备可用时,这种挑战很快就会消失。作为一个主要的昆虫Glaive用户,我只是在Iceborne的故事接近尾声时才开始挣扎。当我能够把我的思想关闭,被动地与某些怪物战斗时,这有点令人失望。尽管如此,我不能否认那些让我为之工作的人是我猎怪生涯中最难的。
在霜冻区保持温暖
新的雪域——白霜覆盖区(Hoarfrost Reach),既是一个全新的挑战,也是一个有待探索的世界。用热饮来御寒是一个小机修工,当我忘记带热饮时,他总是让我站起来。然而,一个新地区更令人兴奋的地方之一是发现环境危害和陷阱。
没有什么比完美地把冰柱扔到怪物身上更棒的了。虽然白霜覆盖范围有新的环境陷阱可以利用,但冰原也发生在旧地区。离开膨胀的中心是令人失望的,但它会来回跳跃。在某种程度上,它同时给老地方带来了生机。
用离合器爪搭便车
离合器爪是一种新设备,有许多用途,你可能会或不会使用。在冰原之初,跳到一个像抓钩一样的怪物身上是令人兴奋的。打几支安打,然后很快就被击倒,这并不是什么令人兴奋的事情。然而,它有自己的优势,那就是把怪物打到墙上。我发现自己坚持更传统的方法,没有使用离合器爪尽管如此。
在冰原的部分问题是,它没有清楚地教离合器爪如何工作,除了一个快速的工具提示。它不仅仅是骑着怪物在不同区域之间穿梭。即使这是我唯一的用处。
Capcom改造怪物猎人世界的另一种方式是通过对每种武器的新动作和组合。其中一些与离合器爪结合使用,如昆虫Glaive安装在半空中使用它。此外,一个强大的向下攻击,从空中提供了一个伟大的结束,我原来的组合。
返回怪物旁边的新变种
冰原上的新怪物是值得讨论的主要话题。《怪物猎人》系列其他游戏的一些回归足以让Iceborne成为一笔值得购买的交易。这是一个机会,看到怪物在更高的清晰度质量比老式游戏机的图形,在许多情况下,手持游戏机。Capcom提供了一种欣赏老怪物的方式,就像第一次以新的视角看到它们一样。
那些从《怪物猎人世界》开始的人将通过旧怪物的变种看到他们熟悉的怪物。拥有不同元素的老怪物就像一个简单的reskin,但Capcom所做的不止于此。每次战斗都是一种独特的舞蹈,你需要为不同的舞蹈做不同的准备。同样的方式,冰原呼吸到旧地区的生命适用于变异。
专业玩家网游戏工作室信息交流平台,为游戏工作室提供最全面的游戏工作室项目,游戏加速器,游戏防封IP,集游戏供求信息交流为一体的游戏工作室门户网站。
原文:
The Monster Hunter franchise is always unique in how every battle feels like a dance. I played most of Monster Hunter World: Iceborne solo and every monster might as well have been my dance partner. The way a Nargacuga gracefully circled me before a fight set the mood immediately. The Iceborne expansion delivers a sequel’s worth of content with how much it expands Monster Hunter World.
Something I spoke about in my first impressions of Iceborne is the difficulty of new content. The expansion kicks off immediately with Master Rank as it’s a requirement to beat the main story. This creates a similar dynamic to the rise in difficulty going from Low Rank to High Rank. That transition introduced me to Iceborne with what felt like the hardest monster until I got my bearings.
That challenge, however, quickly subsides when Master Rank gear becomes available. As a mainly solo Insect Glaive user, I only began to struggle near the end of Iceborne’s storyline. It’s a little disappointing when I’m able to turn my mind off and passively fight certain monsters. Although, I can’t deny the ones that made me work for it were some of the hardest in my monster-hunting career.
Hitch a Ride With the Clutch Claw
The Clutch Claw is a new device that has many uses you may or may not ever use. At the start of Iceborne, it’s thrilling to leap onto a monster with what feels like a grappling hook. Getting a few hits in and quickly being knocked off isn’t anything too exciting. However, flinching a monster and knocking them into a wall is where it has its advantages. I found myself sticking with more traditional means and not using the Clutch Claw despite that.
Part of the problem in Iceborne is it doesn’t clearly teach how the Clutch Claw works aside from a quick tooltip. It’s for more than riding a monster between zones. Even if that’s the only use I got out of it.
Another way Capcom overhauls Monster Hunter World is through new moves and combos on each weapon. Certain ones work in combination with the Clutch Claw such as the Insect Glaive mounting mid-air using it. Also, a strong downward attack from mid-air provides a great finish to my original combo.
Stay Warm in Hoarfrost Reach
The new snow region, Hoarfrost Reach, presents both a whole new challenge and world to explore. Fighting the cold with Hot Drink is a small mechanic that kept me on my feet for when I forgot to bring it along. However, one of the more exciting parts of a new region is finding environmental hazards and traps.
There’s nothing greater than perfectly dropping an icicle on a monster. While Hoarfrost Reach has new environmental traps to take advantage of, Iceborne takes place in old regions too. It’s disappointing leaving what feels like the center of the expansion, but it jumps around back and forth. In a way, it breathes life into old areas simultaneously.
Returning Monsters Alongside New Variants
The new monsters in Iceborne are the main topic worth talking about. The return of some from other games in the Monster Hunter franchise is enough to make Iceborne a worthy purchase. It’s a chance to see monsters in higher definition quality than the graphics of older consoles and in many cases, handheld ones. Capcom presents a way to appreciate old monsters as if seeing them for the first time through new eyes.
Those who started with Monster Hunter World will see monsters they’re familiar with through variants of old ones. Old monsters with different elements can feel like an easy reskin, but Capcom makes it more than that. Each fight is always a unique dance that you need to prepare for differently. The same way Iceborne breathes life into old areas applies to variants.
 
免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服