STO的最新补丁继续调整巡逻奖励

2019-09-27 481
正如一篇新的博客文章所揭示的,STO的最新补丁继续调整巡逻奖励。
“自从发布新的巡逻UI,并将巡逻任务纳入我们当前正在进行的菌丝危机事件以来,我们非常高兴地看到,我们看到了关于这一内容的积极响应。这是未来能够扩展该系统的计划的第一步,继续将更多“小尺寸”内容选项带到《STO》中玩家游戏体验的最前沿。事实上,玩家参与其中,并给予我们良好的反馈,有助于强化这些目标。”
帖子继续讨论了团队发现的不一致和错误的揭示,
“现在这个系统已经上线了,我们在这个过程中发现了一些矛盾和不幸的错误,我们正在努力纠正这些错误。纠正这些错误包括修改参与这些内容所获得的奖励。所有这些改变,或者已经作出,或者将很快付诸实施,以期获得使巡逻队进入一贯和有益状态的全面经验:”
调整巡逻奖励现在包括,
*在新的巡逻系统中添加了Dilithium作为奖励
*根据游戏时间调整Dilithium奖励值
*增加每天第一次巡逻的每日奖励,每个角色(2倍标记和Dilithium)
调整三角洲巡逻中错误的高XP修正。这只会减少“任务结束”奖励,对击败敌人获得的经验值没有影响,对星际飞船精通经验值也没有影响。
*增加了XP/MasteryXP修改目前在巡逻地图在新的巡逻系统从2x到3x。
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原文:
The latest patch for STO continues to tweak rewards for patrols, as revealed in a new blog post.
“Since the release of the new Patrol UI, and the inclusion of Patrol Missions in our current ongoing Mycelial Crisis Event, we've been very pleased to see the positive response we've seen regarding this content. This is step one in a plan to be able to expand this system in the future, continuing to bring more "bite-sized" content options to the forefront of players' gameplay experiences in STO. The fact that players are engaging with it, and giving us good feedback on it, helps reinforce those goals.”
The post continues, discussing the reveal of inconsistencies and errors the team has discovered,
“Now that the system is live, we've discovered a few inconsistencies and unfortunate errors in the process that we're taking pains to correct. Correcting them involves modifying the rewards received for engaging in this content. All of the following changes either have been made, or will soon go live, in an effort to get the overall experience of running Patrols into a consistent and rewarding state:”
Tweaks to patrol rewards now include,
* Added Dilithium to Patrols in the new Patrol System that were missing it as a reward
* Adjusted Dilithium rewards to a more appropriate value for time spent playing
* Added a Daily Bonus for the first Patrol played each day, per character (2x Marks and Dilithium)
* Adjusted erroneously-high XP modifiers that were present in Delta Patrols. This will only reduce the "End of Mission" rewards, and has no effect on XP received from defeating enemies, nor any affect on Starship Mastery XP received.
* Increased the XP/MasteryXP modifier present on Patrol maps in the new Patrol System from 2x to 3x.
 
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